![]() Online multiplayer was also a big problem because of physics heavy gameplay and 3D, so it was e.g.3D was much more demanding on hardware, so we had to do a lot of optimization work and new rendering solutions like LOD, occlusion culling etc.Assets, animations, and level art took far longer to complete.Making everything look from all angles, as opposed to just from the side.Amadeus (Wizard): How to create, move and select objects in 3D.Zoya (Thief): Aiming and shooting a bow and arrow in 3D, grappling hook in 3D.Cameras need to work with LOCAL co-op (same screen) with up three players.Controls need to work with Keyboard & Mouse and Controllers.Kai Tuovinen: There were a lot of challenges in all areas due to the 3D, but you could divide those into design challenges, art challenges and performance/technical challenges. We held a few long meetings and ended up thinking “It will be challenging to do 3D, but not impossible”, and that’s pretty much how we decided to go for 3D.Ĭan you tell us some of the challenges of going with 3D gameplay and how it served as a drain of resources? But it still felt too familiar…Īt some point, we had an internal pitch (a video made by our artists) for a 3D Trine 3, and it pretty much blew our minds – It looked like Trine but it felt really fresh, and it had that new feel to it that a lot of us had been longing for after nearly 5 years of working on the same series. The new game which was named “Arena” was eventually dropped because we didn’t make good enough progress on it, and we started working on Trine 3, and it was initially more of the same as the previous Trine games, so 2D, but with more skills, different types of enemies, more environments and so on. We wanted to do something else than Trine for a change, as generally people get fatigued if they work on the same thing for too long. Kai Tuovinen: After we wrapped up Trine 2, the Goblin Menace DLC and Wii U version, we started working on another IP in early 2013. What made you decide to implement 3D gameplay into the series for the first time? The Trine series has always been well-regarded in the industry but also well-known for its 2D gameplay. "Despite the criticisms about the length, I still think it’s a good price for the content, and porting to PS4 was quite easy due to our past experiences with Trine 2: Complete Story and Trine Enchanted Edition." Note: This interview was conducted before the launch of the game. What should you expect if you pick up Trine 3 on PS4? Read on to find out. GamingBolt got in touch with Frozenbyte marketing manager Kai Tuovinen about the same along with discussing the team’s next big project Shadwen. ![]() It’s now available on PlayStation 4 and this wasn’t without its own set of obstacles. ![]() After releasing on PC, it was subjected to criticism regarding its length. Frozenbyte’s Trine 3: Artifacts of Power has proven to be a real test for the series. ![]()
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